Author Topic: Batch Download Fails then consumes massive amounts of CPU cycles  (Read 2810 times)

jeremy_c

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Just wanted to bring this up in its own thread, no the "Color 0.003 tileset" thread so it can be better tracked. It is still occuring. Attached is a screen shot.

Jeremy

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Re: Batch Download Fails then consumes massive amounts of CPU cycles
« Reply #1 on: October 06, 2011, 04:25:45 PM »
I have a similiar issue when I run a large batch download.
All but about 20 of the tiles will download.
Then CPU cycles hit the roof.
Batch download "cancel" button will not work.
Have to ctrl+alt+delete and force the process to quit

boydhowdy

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Re: Batch Download Fails then consumes massive amounts of CPU cycles
« Reply #2 on: November 02, 2011, 08:20:58 PM »
yep, batch download hits 98% complete, usually exactly 20 tiles short of predicted amount then stalls and cpu fan revs up (and I've let it sit at this point for hours) and ctr/alt/del is required. Much of the time all tiles come through anyway, but sometimes a whole scale may be missing. I could work with this, and was downloading terraserver topos 4m through 512m, but in the last 24 hours it's been freezing at 1% or so, no matter how small I make the batch area, though my last attempt miraculously unfroze itself and downloaded tiles again and froze at 20 tiles short. I'm running xp on an asus netbook.