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Messages - Krein

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351
Archived Support / Downloading Tilesets Stalls and Starts Over
« on: February 22, 2007, 07:59:57 AM »
Disturbance in the force, yep.  I felt it too.

It doesn't check which of the 50,000 tiles are downloaded already for the total.  So, you do have all the tiles that were downloaded -- they weren't discarded.

They will be skipped as it goes.  If you let it go you'll see it goes fast and skips as it goes.

352
Archived Support / Networked tracks go fuzzy
« on: February 21, 2007, 10:32:06 PM »
There should be no difference -- however, the bug was dependent on the state of memory, so it is hit or miss!

Thanks for the help with it.

353
Archived Support / Networked tracks go fuzzy
« on: February 21, 2007, 09:24:48 PM »
Head on over to:

http://www.topofusion.com/beta.php

Use your name/code there to get the latest with the fix.

Thanks.

354
Archived Support / Networked tracks go fuzzy
« on: February 21, 2007, 08:09:41 PM »
Defintely a bug.... I've got it fixed and will hit you with a beta version ASAP.

355
Archived Support / Optimal DEM file size
« on: February 21, 2007, 10:58:34 AM »
Sorry about the delay in response.  I had to get some info on how it works since I didn't write the DEM reading.

On startup the program reads the demIndex.dat file which contains all the header info for the dems.  That file should be too large.  It also checks for new/deleted DEM files.  So startup time shouldn't be bad.

The indexing part of TF is pretty fast, so having many DEM files shouldn't be much of a problem.  But the deal killer is actually loading the DEM file.

DEMs are only loaded as needed, but if you need any piece of a particular DEM file you must load the entire thing.  So in this respect the smaller the DEMS the better.

I've got all of AZ as quad-sized DEMs, but I rarely use it.  I usually just use the 3D download.  If I'm doing views of large areas it's often faster.  But it is nice to have the DEMs for offline use and when the elevation server is down.

356
Archived Support / Networked tracks go fuzzy
« on: February 21, 2007, 08:26:57 AM »
Wow, how funny.  Haven't seen that before.

I'll try to duplicate it today and let you know.  If I'm not able to, I might ask you to send your source GPX files.

Good that the data is actually OK.  Just a (new engine) display problem.  Does disabling the network file make the blue explosions go away?  And do they come back when you re-enable?

Thanks for reporting the problem.

357
Feature Requests / Trackpoint Reduction Tool
« on: February 20, 2007, 07:41:25 PM »
Quote from: wayne,Feb. 20 2007,2:55
Quote
One thing I noted was that where I sat around a gate a little bit (averaging waypoints with one GPS) and have many points in one spot (from the 10k points GPS), TopoFusion reduced the number of points but didn't 'sense' was was hovering in one spot and completely eliminate them.  That was reduced with the Trail Network tool, however.


Yep, you're right, simplifying doesn't try to eliminate "standstill" gps points.

Quote

For your 10k limit, could you upload your points to the active memory instead of a shared slot?  If you were using the "wrap" function, your new track would wipe out your old track by the end of the trip.  Or you could simplify to 7500 points and upload to the active track memory, then use the first 2500 for your new track.


Genius!  I can't believe I didn't think of that before...

For my longer trips (e.g. riding the entire Arizona Trail), 10,000 points is really not enough.  But I should at least be able to use part of the active log to store some points.

Using all 10,000 may be risky.  If you're tracking, and get off your route too much you may start overwriting exactly the data you need (what's just in front of you!).

Quote

Splining might have been an issue in the past, but now that i have a GPS that stores 10k track logs, I will most likely only be reducing information.


Splining is interesting sometimes because it better approximates the actual path you took with the GPS.  This can sometimes add distance/climbing to a track.  But it's not a commonly used feature of TopoFusion.  I actually wrote the code for a semester project in a math class.

Quote

On a side note, I have googled John Krein and received either trail information, or the obit of a guy in Canada.  I noticed you also use his name as your admin account.  Can you point me to a link to learn more?


It's a mystery...

... actually I just really like the trail with his name.  I have also tried to find more info about it, but I think he's just a guy that lives in Tucson and possibly built the trail.

Quote

Side note 2:  I live just south of Ajo/Kinney.  On the rare occasions I leave work by 5, I hit the park (and have sent you some trail updates; I'll fill out the east end sooner or later and get it to you).    My question is, how do I get a job like yours so I can get on the trail all the time!


Simple: accept a lower standard of living.  '<img'> Then you have plenty of free time.  TopoFusion doesn't make what most people would call a decent living.  But I'm still used to the student lifestyle and I have time to go on huge bike trips, i.e. enjoy my life.

358
Archived Support / Network Dialog question
« on: February 20, 2007, 05:33:17 PM »
Quote (wayne @ Feb. 20 2007,3:01)
Thank you.  I would suggest you include your above information in the on-line documentation.

The new definition of Contraction explains why my 'stubs' were disappearing.  I make stubs on purpose, to show where another trail is to follow up on later.  Most of my stubs seemed to be long to avoid elimination, but a few of the shrunk down in size (but didn't get eliminated).

Yep, I updated the manual a bit just now.  Thanks for pointing this out.

The stubs will often get shrunk down, yep.  As long as they are reasonably long, they'll stay around, though.




359
Archived Support / 3.0 .exe corrupt error
« on: February 20, 2007, 11:04:58 AM »
Hey guys,

I've fixed the problem of 100% CPU when downloading is disabled and showing undownloaded maps.

Head on over to

http://topofusion.com/beta.php

to download the latest and let me know if for some reason it isn't fixed, or if you notice anything else.

Thanks!

360
Feature Requests / Support for users' Geotiffs
« on: February 20, 2007, 10:57:26 AM »
Agreed Jon, we hope to support geotiff so we can skip the calibration part.  It's just a matter of incorporating the libraries to read tifs.

Thanks for chiming in with the request.  Gets me thinking about it.

361
Feature Requests / Trackpoint Reduction Tool
« on: February 20, 2007, 10:54:48 AM »
Hey Wayne,

This functionality is already in TopoFusion, albeit not in an obvious place!

Right click on any track in the map and choose "Simplify/Spline".  You can set the slider or enter the number of points you wish to simplify the track to.  Splining is a little different, you may want to check the docs on how it works, but basically it *adds* points to the tracks.

The simplify algorithm is well tested and close to optimal for the sitatuations you describe.  Give it try.

What is missing is a way to split and simplify a track for upload to saved tracks.  Garmins, for example, have twenty 500 point tracks that can be used.  Often you want the most detailed track available, so you really want to take a 10,000 point track and split it into chunks of 500 points.  I have code to do this (since I often need it myself) but no user interface, so only I can use it.  '<img'>  But I plan to make it available to everyone.

362
Archived Support / Network Dialog question
« on: February 20, 2007, 10:49:08 AM »
Hi Wayne,

Actually the network algorithm is not proprietary.  The user manual needs to be updated in that regard.

Go here:

http://topofusion.com/network.php

We published a paper about the technique, but it may be a little hard to dig into.

Reduction strength is a measure (in meters) how how close parallel tracks must be to each other in order for them to be considered the same trail.  They are then reduced to one track.

Contraction strength is a bit different than what you're thinking.  The network algorithm does not reduce the number of points.  A contraction is a "spur" in the network (maybe due to going off the trail to fix a flat, or to look at a view point) that isn't really a trail.  Sometimes they come about in the process of reduction.  Contraction strength means any trail segment with distance less than the slider value (in meters) will be deleted or merged into the network.  It's deleted if it's a spur; merged if it's a link between two nodes in the graph.

Hope that helps.  Feel free to ask further questions.

363
Archived Support / 3.0 failed installation
« on: February 19, 2007, 11:52:42 AM »
"9" is the key part.

TopoFusion 2.97 is DirectX, but DX7, and obviously that runs for you.

I could be wrong, but not being able to create the device is a pretty fundamental thing...

364
Archived Support / 3.0 failed installation
« on: February 19, 2007, 09:05:20 AM »
Quite simply, the video drivers don't support directx9.  No directx9 apps will run.

I'd still have a look around for more recent drivers -- if not from S3 than from some third party.  Looks like that video adapter is about 7 years old, so you may not be able to find anything.

Likely you are one of the few that is stuck with the non-Pro version.

365
Archived Support / 3.0 .exe corrupt error
« on: February 18, 2007, 02:24:41 PM »
Quote (EDT @ Feb. 18 2007,10:02)
Seem to be having the same problem. When I disable map download and scroll off the visible map the program hangs up I have to exit from Taskmanager. I've reinstalled twice now. Once this is fixed will I be able to runTF on my laptop without having to be online?

Yes, you should be able to run TF offline on your laptop.  

I am seeing some usual CPU usage when off-line and off the map.  I haven't been able to crash the program yet, but I'm sure it's the cause of the problem.

I should have a fix available in the beta (possibly a full release) early this week.  Thanks for reporting it.

366
Archived Support / 3.0 .exe corrupt error
« on: February 18, 2007, 09:32:45 AM »
Interesting, thanks for the report on that.  One other user reported the same thing.  Uninstall/reinstall really shouldn't effect such a bug, so it's odd.

I assume you kept your map files (you didn't have the uninstaller delete everything)...

367
Archived Support / downloading track from Magellan with 3.0
« on: February 17, 2007, 09:52:12 PM »
Hi,

Sorry about the problem.  We found that bug pretty early, but unfortunately not before some people had downloaded 3.0.

It was a quick fix so we didn't change the version number.  If you download 3.0 again the transfers should work OK again.

Once again, I apologize about the bug.

368
Archived Support / Problems with version 3
« on: February 17, 2007, 07:57:16 PM »
Hi Jim,

Bummer 3.0 isn't working for you.  It's running solid for the majority of our users.  Sounds like you've got some graphic glitches.  What is your video card?  (Posting a log file might help give us some idea about your hardware -- or email it to support@topofusion.com).

If you want to try to get 3.0 to work, I would suggest trying new/different video drivers.  I'd guess your current drivers aren't fully compatible with DX9.

Yes, it is easy to revert to the previous version.  Just download it from the registered page and run the installer--no need to uninstall.  You should be back right where you were before.

Let us know if you make any progress or not.  Thanks.

369
Archived - Feedback and Comments / Explorist & Maptech
« on: February 16, 2007, 04:15:10 PM »
Hi EDT,

Thanks for the positive feedback!  

Great to hear that import/export of Maptech and eXplorist files is going smoothly.

I hear you on the print feature.  It is definitely weak.  People have been bugging us about it, so I suppose it's time to get it up to snuff.

Thanks.

370
Feature Requests / Contour Shading in 2D
« on: February 15, 2007, 08:27:37 PM »
Quote (sanewcomb @ Feb. 15 2007,7:47)

Steve -- good points and thanks for the post.

I guess 2D contour shading isn't much a priority for the reason you suggest.  I have found, however, that using combo tiles in some areas doesn't do much in terms of shading.  So I think there is still some merit to it.

I agree 100% about the contrast/brightness.  Definitely bad form, and it will be fixed in the next version.

Thanks for the continued testing and support, Steve.

371
Archived Support / GPX files for international borders
« on: February 13, 2007, 11:34:30 AM »
Here is where I got most of the downloadable GIS layers that are available in TF now:

http://www.nationalatlas.gov/atlasftp.html

You'll notice the 'national' part to that one, though.  '<img'>

There must be a similar international source, though.

372
Feature Requests / track Multiple GPS' - SAR application
« on: February 13, 2007, 11:31:36 AM »
Some SAR people have asked about this before.  I don't remember if this info is actualy on the serial (or USB?) wire.  If it is, it certainly isn't a documented protocol in the Garmin docs, so it would require some reverse engineering.

If anyone has more info on this, we'd be all ears.  Would be cool to see in TF.

373
Archived Support / 3.0 .exe corrupt error
« on: February 13, 2007, 11:28:39 AM »
The file should be (3,593 KB).  You are most likely getting an incomplete file.  

There is one more user who has been having the same problem.  I had to email him the file.  There may be a network setting on your end that is not letting the full file come through.

Literally hundreds have been successfully downloading and installing the new update, so there is not a corrupt file on our end.

I will email you the file, renamed to .doc to pass any other security issues.  Just rename to .exe and run it.

Thanks.




374
Beta Testing / Results with Vista on new build
« on: February 13, 2007, 11:17:16 AM »
Larry,

Thanks again for the positive feedback.

Can you post a screen grab of the "L's".  Must be a vista specific thing, because that part of the interface/code hasn't changed since version 1.5 or so.

'<img'> on zooming smoothness. Didn't think about increasing it for even newer hardware!

I also have a large stash of DEMs and I actually don't use them anymore due to speed reasons.  I've found downloading is often faster.

Not sure if we will get around to any DEM speed ups soon.  A higher priority item is going to be caching of downloaded 3D data since more users will get a benefit from it.  But I'll keep the DEM stuff in mind.  Might not be too hard to force some DEMs to load automatically.

375
Feature Requests / Contour Shading in 2D
« on: February 13, 2007, 11:09:46 AM »
Nope, can't do contour shading in 2D.  The first thing we need is caching of downloaded 3D data, making 3D switches fast, and allowing us to do things like shaded relief and grabbing arbitrary elevations (at mouse location, for example).

It's on the list for a future version of the program...

376
Archived Support / 3.0 failed installation
« on: February 13, 2007, 11:07:12 AM »
OK, that makes more sense.  Can you post the contents of your log file here so I can take a look?

Pro runs fine on one of my laptops that is ~4 years old.  No guarantee it'll work for yours, though.

377
Archived Support / 3.0 .exe corrupt error
« on: February 12, 2007, 11:12:25 PM »
Our server has been struggling a bit lately, somewhat contributed  by all our users trying to download the new version.

Give it another try in a bit.  Also, try switching web browsers.

If that fails, email us, support@topofusion.com, and we can always email you the file.

378
Archived Support / 3.0 failed installation
« on: February 12, 2007, 04:04:38 PM »
Not sure what to tell you yet.  It is true that we don't expect Pro to work on all systems.  If video drivers are too old and not up to snuff it's just unlikely to work.

I'd think that at least the installer should work if you successfully installed DX9.0c.  I will let you know if I get any progress on this, but I'm not really sure what else to try at the moment.

What is your video card and how old is your system?

379
Beta Testing / 3.0
« on: February 11, 2007, 10:12:41 PM »
If you could identify a track / photo (or set of photos) that cause the problem and send them to me, that would be much appreciated.  I've tested quite a few tracks and photos, not to mention some of our other testers.

Thanks.

380
Beta Testing / 3.0
« on: February 11, 2007, 10:10:12 PM »
Hi Lisa,

Thanks for the feedback on this.  It may be having trouble loading a particular jpeg.  That's my first guess.  Check the logfile for any error messages.

Do/did any thumbnails come up on the map before you started having problems?

Also, try disabling photo display (photo toggle on the toolbar).  That'll make sure it's a photo problem with that track.  I'm going to do some more testing with 'bad' (whatever that means) jpegs this week.  I'm not sure it's handling error situations correctly.

Sorry about the problems.

381
Archived Support / Topofusion 3 Pro: Photofusion problem?
« on: February 11, 2007, 07:29:48 PM »
Sweet drop in that video.  Pretty ballsy for the snow conditions, I'd say.  I was at Gooseberry Mesa a few weeks ago and the snow/ice turned me into the wimpiest rider on the planet.  So it goes.

I've been indulging in quite a bit of freestyle rock riding here in AZ lately.  Check out the diary for some pics:

http://www.topofusion.com/diary/

Anyway, the photo toggle is the little camera on the tool bar.  It's next to the toggle for tracks, waypoints, downloading, etc.  Also I should point out that you can move photos (waypoints) around with the 'select points' tool.  So you might be able to separate them a bit if you don't mind them not being in exactly the place you took them.

382
Archived Support / 3.0 failed installation
« on: February 11, 2007, 07:17:08 PM »
Hmm.  Which version were you upgrading from previously?  Was it before or after 2.90?

The reason I ask is that 2.90 used the new installer and I need to know if that installer worked for you or not.

Try registering the .ocx manually:

start->run->"regsvr32 c:\program files\topofusion\gpsmaster.ocx"

What OS are you running?  

So far we haven't heard from anyone else that hasn't been able to install the new version.

383
Archived Support / Topofusion 3 Pro: Photofusion problem?
« on: February 11, 2007, 09:14:48 AM »
Sweet snow riding!  (OK, I'm sure you'd rather have dry trails...)

If you turn off the photo toggle it'll just show the photo icons as before.  Unfortunately you'll have to do "edit waypoint" and then "goto" to load the image.

We'll make it so it's one click (on the right click menu, as before) in the next version.  That'll be better.

You can zoom in to declutter, of course.

Off for a ride myself...

384
Archived Support / Topofusion 3 Pro: Photofusion problem?
« on: February 10, 2007, 09:44:42 PM »
Right, a track that used to have PhotoFusion "set" on it will no longer display photos.  What you need to do is just go into the PhotoFusion dialog and "add waypoints to track."

In the end the waypoints are a much better way of managing it.  Tracks will load faster, photos (all) can be disabled, and you can delete/move/add photos as well.

But we did lose some backwards compatibility with older photo tracks.  Good thing is that the directory for pics should still be set for the tracks.

385
Feature Requests / User supplied "maps"
« on: February 10, 2007, 05:21:10 PM »
Possibly.  I don't know much about the format.  I'll have to look into how complex it is.  Might be as simple as adding a MRSid library.  If so, we'll be on it.

386
I'll be surprised if either of those can run DX9.  You never know, but I can tell you that I tried running the new version on VMware (virtual machine for windows) and could not get even the simple DX sample programs to work.

Anyone else?

387
Archived Support / New version on Mac Parallels or Bootcamp?
« on: February 10, 2007, 05:19:01 PM »
I'll be surprised if either of those can run DX9.  You never know, but I can tell you that I tried running the new version on VMware (virtual machine for windows) and could not get even the simple DX sample programs to work.

Anyone else?

388
TopoFusion Anouncements / TopoFusion PRO 3.0 Released!
« on: February 10, 2007, 05:17:04 PM »
Quote (SciGuy @ Feb. 10 2007,8:06)
Gosh I'm feeling dumb. I can't seem to find where to download the update? Could you please provide a direct link for those of us who wish to update. The new features look great.

Best Regards,

Hugh

Check your email.  I sent you the link.

Thanks everyone!

389
TopoFusion Anouncements / TopoFusion PRO 3.0 Released!
« on: February 09, 2007, 08:01:17 PM »


We are pleased to announce version 3.0 of TopoFusion.

From v3.0+, TopoFusion will be known as TopoFusion PRO.  The older revision, which runs on the DirectX7 platform, will continue to be maintained and will be available as TopoFusion Basic (v2.97+).

New Features in 3.0:

* New display engine running Direct3D9.  System requirements for this version are higher than previous versions.  Some lower end systems may not be able to run it.
        - anti-aliased lines
        - transparency (faster combo blending)
        - animated sprites (runner/biker)
        - faster display
* Added 3-point User Calibrated maps with transparency
* Added enhanced PhotoFusion features
        - Thumbnails on map - mouse over enlarges
        - Photos as waypoints - can be moved/deleted/added
* Added export of ESRI (ARC) shapefile format
* Added ability to view LANDSAT maps across zones
        - able to view entire planet now
* And much more...

NOTE: DirectX 9.0c required (if you have XP SP2 you already have 9.0c)

TopoFusion PRO will sell for $69.95, but since we promised lifetime upgrades, the new version is free to our existing users.  If you'd like to donate money to help continued TopoFusion development, you can send paypal to:

amorris@topofusion.com

New Web Site!

With the launch of TopoFusion Pro we also unveiled our new web site design!  The old one served us well for 4+ years, but it was time for a new, cleaner and more up-to-date design.  Big thanks to Lisa for the design work and continued web support!  We will be updating the web site over the next week with more info about PRO features as well as general updates.

Demo / Free of TopoFusion PRO

A demo/free version of TopoFusion PRO will be released in the next day or so.  We are offering the upgrade first to our existing users.

Thanks!

Team TopoFusion

390
Beta Testing / User Map Calibration & Image Quality with Beta 3
« on: February 07, 2007, 03:56:16 PM »
Doh!  The fixes are older than that (by a couple days), so I don't think it covered the problem...

I'll try to duplicate it again with this in mind.  Sorry 'bout that.

391
Beta Testing / User Map Calibration & Image Quality with Beta 3
« on: February 07, 2007, 01:52:52 PM »
Hi,

OK, what you are describing does sound like the cause of the problems.

So, I have a question -- when did you download version 3.0?  Or are you on an earlier version?

I shot myself in the foot on this one -- there are multiple 3.0's, and in the latest I fixed a problem where removed User Maps were not actually being removed.  And I suppose this would mean if you added the same one back you'd get the old settings and probably a conflict / odd behavior.

I can't duplicate it on mine, but of course I have that fix.  Try downloading 3.0 again and let me know if you notice the problem or not.

Thanks.

392
Archived Support / On the road question
« on: February 06, 2007, 10:42:10 PM »
Quote (sosaerial @ Feb. 06 2007,3:52)
I am sold on purchasing the full version because i hope the money will be used to allow this company to go further.

It will certainly help us continue improving and expanding the program.

Thanks!

393
Beta Testing / User Map Calibration & Image Quality with Beta 3
« on: February 06, 2007, 11:09:39 AM »
Hi,

I had no problems adding it.  By the way, this is a great map -- I'll keep it in my user map library (though disabled since it is slow to load).

I visit St. George 2-3 times a year and though I mountain bike, this is still a great map.  We've been thinking about linking several of these great riding areas into a monster race loop, and these routes  look interesting for that.

Here's what it looks like on mine (note my GPS data for other rides in the area on there too):

http://www.topofusion.com/images/temp/stg-umap-export.jpg

Your video card must be limited to 2048, since mine doesn't look nearly as blocky.  You can check the Topofusion.log file -- the maximum texture size is output there.

Are you sure you didn't hit 'reset calibration' by accident?  

There's actually no need to hit the 'adjust manually' button.  After you select a calibration point on the map you are already in the select points mode, meaning you can adjust the point you just clicked on.




394
Beta Testing / User Map Calibration & Image Quality with Beta 3
« on: February 06, 2007, 09:48:48 AM »
Quote (Metzen @ Feb. 06 2007,9:39)
It's a 10.2 MB JPEG, 8451 X 4821.

After calibrating those 3 points I clicked on Calibrate by Hand, expecting to be able to tweak my 3 points, but instead was given two points in the top left and bottom right corners. It seemed to have discarded my 3 calibrated points.

Calibrating this image may be complicated by the fact that the image crosses over into another zone.

2.  Once I have it in TopoFusion and calibrated pretty close, the image quality is really fuzzy.

Hi,

Thanks for the quality feedback.

What you expect (being able to adjust all 3 calibration points) is what should be happening.  I will try testing with an image that crosses zones to see if that could be the problem.  I've never seen a map go back to the starting 2 calibration (at the corners) mode -- unless you push the 'reset calibration' button, which I'm sure you're not.

As for #2 - the quality will suffer because your image is so large.   Right now the size of the map is limited by the maximum texture size of your video card.  On most modern cards this is 4096x4096, though it may be as low as 2048x2048.  Simple answer would be to split the image into two pieces.  Or downsampling it to roughly 4000x4000 might work OK (would certainly be faster than having TopoFusion downsample it every time it is loaded).

Next time try switching to the 'select points' tool when you've set your third calibration point.  Also, you can try setting the first two and going to adjust those.  You can do 2 calibration points w/o a third, but have them NOT be the corners.

I'll try a 3 calibration map across zones right now.  Let me know if you discover anything else.

395
Archived Support / On the road question
« on: February 06, 2007, 09:10:13 AM »
Yes, TopoFusion works well offline.  As long as you download all the necessary aerial photos beforehand, it will work fine.

You can either pan around to get the maps you need to make them download, or use the 'reload / load' maps tool to draw a box around your area(s) of interest.

Once a map tile is downloaded, it will always be accessible.  This is different than google earth and world wind, which have limited tile caches.




396
Beta Testing / Results with Vista on new build
« on: February 05, 2007, 02:28:07 PM »
Larry, thanks for the positive report on the new version with Vista, and your new machine.

In short, yee-haw!

397
Beta Testing / Crashes with User Maps
« on: February 05, 2007, 07:48:56 AM »
You are right, you can't transfer the calibration along with the image right now.

Not sure if it'll be GPX in the future, but we will add "world file" export with the maps -- then they can be loaded into TF as well as other software (GIS, etc).

Yep, the user map bug is fixed in the current version.  Should work with no GPX files loaded.

398
Beta Testing / Crashes with User Maps
« on: February 04, 2007, 08:03:40 PM »
I've got the fixes up (still 3.0).  Give it a shot.  You should be able to use photos on your laptop even with downloading disabled.

Re: user maps as GPX.  I agree it would be easier, but it doesn't quite make sense since a map isn't a GPX file.  I guess it could be a GPX file with waypoints for the calibration points.  I hadn't really thought about it.

By the way, if a user map is "loaded" in the library but not checked the program does NOT load it.  This is different than GPX files, which are loaded even if checked.

The reason is that user maps can be slower to load.  GPX files, unless huge, are fast to load.

399
Beta Testing / Crashes with User Maps
« on: February 03, 2007, 09:23:27 PM »
I speak of both.  I've got them both fixed, just need to check a few more things then I'll have a version for you to test tomorrow.

The key link was.... not having very many GPX files loaded!

Why?  Well, hard to explain.  But it makes sense because all our other testers and my machines have many files loaded.

The photos not loading is pretty bizzare too -- it had to do with the download toggle.  If the download toggle was off, photos wouldn't load.  

Anyway, should be ready to go tomorrow.  Thanks for the patience through all this.

400
Beta Testing / Crashes with User Maps
« on: February 03, 2007, 06:27:03 PM »
OK, I'm making progress on this.  I found another system that gives the same error, so I should be able to debug it!

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