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« on: January 26, 2005, 02:16:30 PM »
I can not down load any LandSat images in Beta 2.17 with out Topo Fusion crashing. I have tried many days and changed settings but the same thing happens, It crashes and shuts down. Here is the log from the last crash if it helps.
TopoFusion 2.17 Log Begin
Windows Major Version: 5
Windows Minor Version: 1
Windows Build Number : 2600
Windows Platform ID : 2
Windows CSD Version : Service Pack 2
Initializing DirectDraw
Color Info : BBP = 32
Color Info : Sizes : R=8, G=8, B=8
Color Info : Shifts : R=16, G=8, B=0
DirectDraw : Driver "NVIDIA GeForce FX Go5600" (nv4_disp.dll)
DirectDraw : Total Video Memory : 127565824
DirectDraw : Free Video Memory : 127480064
DirectDraw : Hardware supports blits
DirectDraw : Hardware supports asynchronous blits
DirectDraw : Hardware supports colorfill on blits
DirectDraw : Hardware supports stretchblit
DirectDraw : Hardware supports colorkeying
DirectDraw : Hardware supports source colorkey
Creating Surfaces
BackBuffer: Width=186, Height=363, was created in Video Memory
TileBuffer: Width=586, Height=763, was created in Video Memory
Creating Sprites
Successfully Created Surfaces
Initializing Memory Pool
Total Physical Memory: 1072672768
Physical Memory Free: 704987136
Memory Load: 34 percent
Tile Cache Size = 2998
750 surfaces created in (local) video memory
2248 surfaces created in system memory
Initializing Winsock
Initializing Threads
Initializing Index File
Sorting Index File. Number of entries: 439095
Time to sort index file: 0.28 seconds
Initialization Complete
Releasing other Surfaces
Creating Surfaces
BackBuffer: Width=1434, Height=671, was created in Video Memory
TileBuffer: Width=1834, Height=1071, was created in Video Memory
Creating Sprites
Successfully Created Surfaces
recreateVideoMemoryPool: Finishing up