Author Topic: photos on maps causes hang  (Read 4735 times)

red-haze

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photos on maps causes hang
« on: May 07, 2007, 02:43:16 PM »
finally using the photofusion and picture features of topofusion. however, my system hangs when I mouse over a picture/waypoint  that has been placed by photofusion on the map. the pic will expand and return to its small pic on mouse over but from then on topofusion is inoperable.
using topofusion on Dell Inspiron 9100 with updated drivers

thanks,
btw, trip to sedona and moab was great.

Krein

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photos on maps causes hang
« Reply #1 on: May 12, 2007, 02:42:01 PM »
Quote (red-haze @ May 07 2007,3:43)
finally using the photofusion and picture features of topofusion. however, my system hangs when I mouse over a picture/waypoint  that has been placed by photofusion on the map. the pic will expand and return to its small pic on mouse over but from then on topofusion is inoperable.
using topofusion on Dell Inspiron 9100 with updated drivers

thanks,
btw, trip to sedona and moab was great.

Hmm, this is troubling.  What version are you using?

Send (and/or post) your TopoFusion.log file.  There might be a relevant D3D error there.  

Not sure what else to do except look at the log right now.  Thanks.

Just went to Sedona for the first time, it was a cool trip -- good trails.

red-haze

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photos on maps causes hang
« Reply #2 on: May 16, 2007, 09:51:19 PM »
log file:

TopoFusion 3.050 Log Begin
Setting internet settings..
GPSMaster.ocx, Initialize...
Windows Major Version: 5
Windows Minor Version: 1
Windows Build Number : 2600
Windows Platform ID  : 2
Windows CSD Version  : Service Pack 2
Initializing Winsock
Initializing Direct3D
Direct3D : Driver "ATI MOBILITY RADEON 9700" (ati2dvag.dll)
Direct3D : Display properties - 1920x1200, Format=22, Refresh = 60
Free Texture Memory = 165675008 bytes
Direct3D : Hardware supports rendering after flips (is relatively fast)
Direct3D : Hardware supports at least DX7
Direct3D : Hardware supports at least DX9
Direct3D : Hardware supports anisotropic filtering.
Direct3D : Hardware supports ALPHA pixels in textures.
Direct3D : Hardware needs textures sized on powers of two.
Direct3D : Hardware doesn't support antialiased lines.
Direct3D : Hardware supports alpha blended lines.
Direct3D : Hardware supports textured lines.
Direct3D : Maximum Texture Width: 2048
Direct3D : Maximum Texture Height: 2048
Color Info : Sizes : R=8, G=8, B=8
Color Info : Shifts : R=16, G=8, B=0
Direct3D : Hardware supports color conversion.
Direct3D : Hardware supports compressed textures DXT1.
Creating Surfaces
Creating Resource Tiles....
Creating Sprites
Successfully Created Surfaces
Initializing Memory Pool
Total Physical Memory: 2146652160
Physical Memory Free: 1638445056
Memory Load: 23 percent
Tile Cache Size = 1535
initMemoryPool: using DXT1 compression
Free Texture Memory = 160432128 bytes
Setting gbLotsOfVideoRam
Initializing Threads
Initializing Index File
Sorting Index File.  Number of entries: 59938
Time to sort index file: 0.03 seconds
Initialization Complete

createThumbnail: Error reading JPEG parameters: "C:\Documents and Settings\BOB\My Documents\My Pictures\Arizona\Moab\04-30\topo\Sue 077.jpg"
createThumbnail: Error reading JPEG parameters: "C:\Documents and Settings\BOB\My Documents\My Pictures\Arizona\Moab\04-30\topo\Sue 070.jpg"
createThumbnail: Error reading JPEG parameters: "C:\Documents and Settings\BOB\My Documents\My Pictures\Arizona\Moab\04-30\topo\Sue 067.jpg"
createThumbnail: Error reading JPEG parameters: "C:\Documents and Settings\BOB\My Documents\My Pictures\Arizona\Moab\04-30\topo\Sue 065.jpg"
createThumbnail: Error reading JPEG parameters: "C:\Documents and Settings\BOB\My Documents\My Pictures\Arizona\Moab\04-30\topo\Sue 061.jpg"



and then continues on adding MB of errors till I force topofusion shutdown.

hope this helps