Author Topic: Problem with 3D  (Read 3547 times)

Larry

  • Sr. Member
  • ****
  • Posts: 157
    • View Profile
Problem with 3D
« on: December 13, 2009, 05:50:58 PM »
Hey Scott,

I'm trying to troubleshoot a problem with 3D for a friend and don't quite know where to start, other than to run dxdiag. On his Win XP machine with Direct X 9.x, (c I think) 3D was working properly until a few betas ago. After that point, the 3D surface will load, but it has not tiles overlaying it. Could this have anything to do with the Direct X version? (There is no Direct X 10 for XP.)

Where should I start?

Larry

ScottMorris

  • Administrator
  • Sr. Member
  • *****
  • Posts: 2756
  • TopoFusion Author
    • View Profile
    • http://www.topofusion.com/diary
Re: Problem with 3D
« Reply #1 on: December 14, 2009, 01:41:57 PM »
Check out the 3D settings in TF.  Crank both the texture and model size down and see if that gets it back.  Sounds like the surface may be too big, and turning the texture multiplier down should do the trick.

Otherwise, check the diagnostic file (there's a link to it in the start menu group now) for any directX errors.  Might be some clues there.

Let me know how it goes.
Scott Morris - founder and co-author of TopoFusion
email: smorris@topofusion.com

Larry

  • Sr. Member
  • ****
  • Posts: 157
    • View Profile
Re: Problem with 3D
« Reply #2 on: February 02, 2010, 08:16:26 AM »
Hey Scott,

John M finally got around to this; your fix worked fine!

Larry