I am getting corrupted tiles on MyTopo display. The tiles are different colors, and don't line up with each other. I note that each tile *does* look like a valid tile (except for the odd background colors), they just don't match up with each other.
BTW, the regular topo map displays fine, as do all the other maps (once downloads are working!). Only MyTopo is corrupted.
My system:
AMD 9750, 3GB RAM, Windows 7 Home Premium 32-bit.
Video: Nvidia 8800GT
Topofusion 4.0
I have included an example of the screen that I'm seeing. Here's my topofusion.log:
TopoFusion 4.000 Log Begin
SizeChanged : Not initialized, aborting
Setting internet settings..
SizeChanged : Not initialized, aborting
GPSMaster.ocx, Initialize...
Windows Major Version: 6
Windows Minor Version: 1
Windows Build Number : 7600
Windows Platform ID : 2
Windows CSD Version :
Initializing Winsock
Initializing Direct3D
Direct3D : Driver "NVIDIA GeForce 8800 GT " (nvd3dum.dll)
Direct3D : Display properties - 1600x1200, Format=22, Refresh = 75
Free Texture Memory = 1855979520 bytes
Direct3D : Hardware supports rendering after flips (is relatively fast)
Direct3D : Hardware supports at least DX7
Direct3D : Hardware supports at least DX9
Direct3D : Hardware supports anisotropic filtering.
Direct3D : Hardware supports ALPHA pixels in textures.
Direct3D : Hardware supports any sized textures.
Direct3D : Hardware doesn't support antialiased lines.
Direct3D : Hardware supports alpha blended lines.
Direct3D : Hardware supports textured lines.
Direct3D : Maximum Texture Width: 8192
Direct3D : Maximum Texture Height: 8192
Color Info : Sizes : R=8, G=8, B=8
Color Info : Shifts : R=16, G=8, B=0
Direct3D : Hardware supports color conversion.
Direct3D : Hardware supports compressed textures DXT1.
Creating Surfaces (1580 x 853)
Creating Resource Tiles....
Creating Sprites
No custom sprites.bmp file found in default tracks dir, using standard.
No custom symbols.bmp file found in default tracks dir, using standard.
Successfully Created Surfaces
Initializing Memory Pool
Total Physical Memory: 2147483647
Physical Memory Free: 1420402688
Memory Load: 55 percent
Tile Cache Size = 1331
initMemoryPool: using DXT1 compression
Free Texture Memory = 1849688064 bytes
Setting gbLotsOfVideoRam
Initializing Threads
Initializing Index File
Sorting Index File. Number of entries: 5501
Time to sort index file: 0.00 seconds
Initialization Complete
DirectX shutdown, resources freed. Frames = 165