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TopoFusion Pro / Linux again
« on: November 28, 2015, 09:57:16 PM »
This was supposed to go into the "Other Operating Systems" sub forum, but there doesn't seem to be a way to start threads or reply there. (?)
Anyway, I am giving TopoFusion 5.13 with wine on Linux Mint 17.2 (running in vmware) a shot and I got past the splash screen and the credentials form. TopoFusion then quits after popping up an error box with the message "Can't initialize DirectX:Couldn't load 'fuzzy-writing' tile".
(It was necessary to add VB support via WineTricks and manually register GPSMaster.ocx, just for info)
TopoFusion log contains:
Given that information, especially the file/line info in the log, could a developer maybe hazard a guess what might be responsible for the d3dx error? Any pointer welcome!
Thanks i.a.
Anyway, I am giving TopoFusion 5.13 with wine on Linux Mint 17.2 (running in vmware) a shot and I got past the splash screen and the credentials form. TopoFusion then quits after popping up an error box with the message "Can't initialize DirectX:Couldn't load 'fuzzy-writing' tile".
(It was necessary to add VB support via WineTricks and manually register GPSMaster.ocx, just for info)
TopoFusion log contains:
Code: [Select]
TopoFusion 5.130 Log Begin
SizeChanged : Not initialized, aborting
Setting internet settings..
SizeChanged : Not initialized, aborting
GPSMaster.ocx, Initialize...
GPSMaster.ocx, Initialize...
Windows Major Version: 6
Windows Minor Version: 1
Windows Build Number : 7601
Windows Platform ID : 2
Windows CSD Version : Service Pack 1
Initializing Winsock
Initializing Direct3D
Direct3D : Driver "NVIDIA GeForce FX 5800" (nv4_disp.dll)
Direct3D : Display properties - 1672x961, Format=22, Refresh = 60
Free Texture Memory = 264806656 bytes
Direct3D : Hardware supports rendering after flips (is relatively fast)
Direct3D : Hardware supports at least DX7
Direct3D : Hardware supports at least DX9
Direct3D : Hardware supports anisotropic filtering.
Direct3D : Hardware supports ALPHA pixels in textures.
Direct3D : Hardware needs textures sized on powers of two.
Direct3D : Hardware doesn't support antialiased lines.
Direct3D : Hardware supports alpha blended lines.
Direct3D : Hardware supports textured lines.
Direct3D : Maximum Texture Width: 8192
Direct3D : Maximum Texture Height: 8192
Color Info : Sizes : R=8, G=8, B=8
Color Info : Shifts : R=16, G=8, B=0
Direct3D : Hardware supports color conversion.
Direct3D : Hardware supports compressed textures DXT1.
Creating Surfaces (896 x 405)
Creating Resource Tiles...DirectX Error [.\ddutil.cpp:303]: D3DXERR_INVALIDDATA
Given that information, especially the file/line info in the log, could a developer maybe hazard a guess what might be responsible for the d3dx error? Any pointer welcome!
Thanks i.a.