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Topics - brentb

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Beta Testing / Texture Filtering is Point after 3d
« on: February 02, 2004, 06:56:13 PM »
Good job on the 3D work so far!  I like how the elevation for the target dot is displayed, as well as having the rendered GPS track on the ground as well as wireframe.

After viewing 3D and switching back to 2D, it appears texture filtering is set to POINT instead of LINEAR or BILINEAR.  The result is a pixellated ground.

Here is a GIF image to show it:

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Archived - Feedback and Comments / Remove Redundant Points
« on: January 05, 2004, 09:33:46 AM »
On most rides, I set the GPS to record track points every four seconds.  This is producing very detailed but not ridiculously large tracklogs, with the caveat that any pauses in the ride get covered with numerous redundant points.

Is there any way to remove these redundant points with TF, besides manually deleting points?

I haven't tried the segment simplification yet (and the concern with this is losing desired detail elsewhere in the track log).

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