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Beta Testing / Texture Filtering is Point after 3d
« on: February 02, 2004, 06:56:13 PM »
Good job on the 3D work so far! I like how the elevation for the target dot is displayed, as well as having the rendered GPS track on the ground as well as wireframe.
After viewing 3D and switching back to 2D, it appears texture filtering is set to POINT instead of LINEAR or BILINEAR. The result is a pixellated ground.
Here is a GIF image to show it:
After viewing 3D and switching back to 2D, it appears texture filtering is set to POINT instead of LINEAR or BILINEAR. The result is a pixellated ground.
Here is a GIF image to show it: