The elevation shading for maps in 4.05 is very cool, thank you!
However, it appears that (a) the number of ranges is fixed; and (b) the size of each range is not obvious (although I would assume that they're evenly distributed as 1/5 of the difference min and max?)
It would be nice if:
(a) there was some sort of legend to determine which colors refer to which elevations; and/or
(b) there was a way to set the ranges for each color individually (e.g. range 1 is 0-4000, range 2 is 4000-8000, range 3 is 8000-10,000, range 4 is 10-11,000, range 5 is 11,000+ -- note that I am suggesting non-equal-sized ranges here!).
Note that with (a) and the current min-max features you could kinda sorta emulate (b).
(a) is particularly nice when you're using the auto-min-max feature.
Again, thanks! It's actually pretty interesting