TopoFusion support forums

TopoFusion Development => Feature Requests => Topic started by: Offsides on April 22, 2016, 12:16:41 PM

Title: "Combine" Function for Tracks
Post by: Offsides on April 22, 2016, 12:16:41 PM
Hi, Scott

From the command prompt, concatenating two or more gpx files into one seems to work ( copy a.gpx + b.gpx ab.gpx ), although there's probably a more elegant approach.  You then end up with one file with multiple tracks that are not necessarily connected or even nearby but display all at once when enabled.

 It would be slick to, say, press the Shift or Ctrl key, then left click highlight the desired tracks, right click, click "Combine" or "Box" or whatever, name a destination file and poof! one file, multiple tracks.  Looks like it would be super quick to implement.  Just a thought, but perhaps including the Merge and Network functions under the same select --> Right Click menu might be handy.

Thanks,
Bill

Title: Re: "Combine" Function for Tracks
Post by: ScottMorris on April 22, 2016, 04:34:39 PM

Hi Bill,

Great suggestion.  If I understand correctly, what you're asking for is already there, in fact!

If you select multiple *files* in the active file list, you can right click and then do "merge files and save as...".  It will keep all the tracks separate and let you write out a new GPX file.

Hope that does it for you!
Title: Re: "Combine" Function for Tracks
Post by: Offsides on April 22, 2016, 05:17:18 PM

 :-[

(I'm going back to Moab and find a cliff...)

Title: Re: "Combine" Function for Tracks
Post by: KenF on December 23, 2017, 02:02:49 PM
If you select multiple *files* in the active file list, you can right click and then do "merge files and save as...".  It will keep all the tracks separate and let you write out a new GPX file.

I have been wanting a way to merge multiple tracks contained in a single file into a single track. These are often the result of a track that I had previously split into pieces
I had been doing it manually with the with the "merge" tool. But I now see that the hidden debug window has precisely the function I want. Is there another way to access that without doing the debug dance?