Ok I added a user map with NO issues showed up fine and was transparent. But Still no Photos. I tried doing only 1 Photo to add, using the waypoint method which I guess is photofusion? Didnt work still no Photo showing up. But I can add user custom photo maps, just no photos through the normal waypoint way.
doubt its a driver issue since I can add photos as user maps. I also am using the Latest Drivers for my VC for this Laptop and also using the directx9C that was required for the other other version.
I get NO error message just the little photo icons without the photos showing up, There is nothing to click to activate them like it should. There must be a glitch somewhere in the software since I can add User Map photos and it shows up opaque or Transparent. Whats your take on all this, as I would rather use the photo feature, the user maps are nice but hard to calibrate atleast using Google pics. lol
Here is the Log file if this Helps.
TopoFusion 3.000 Log Begin
Setting internet settings..
GPSMaster.ocx, Initialize...
Windows Major Version: 5
Windows Minor Version: 1
Windows Build Number : 2600
Windows Platform ID : 2
Windows CSD Version : Service Pack 2
Initializing Winsock
Initializing Direct3D
Direct3D : Driver "IntelĀ® 82830M Graphics Controller" (ialmrnt5.dll)
Direct3D : Display properties - 1024x768, Format=22, Refresh = 60
Failed to create device, Device likely does not support T&L in hardware. Trying software.
DirectX Error [.\master.cpp:6414]: D3DERR_INVALIDCALL
Free Texture Memory = 47185920 bytes
Direct3D : Hardware supports rendering after flips (is relatively fast)
Direct3D : Hardware supports at least DX7
Direct3D : Hardware supports at least DX9
Direct3D : Hardware supports anisotropic filtering.
Direct3D : Hardware supports ALPHA pixels in textures.
Direct3D : Hardware needs textures sized on powers of two.
Direct3D : Hardware doesn't support antialiased lines.
Direct3D : Hardware supports alpha blended lines.
Direct3D : Hardware supports textured lines.
Direct3D : Maximum Texture Width: 2048
Direct3D : Maximum Texture Height: 2048
Color Info : Sizes : R=8, G=8, B=8
Color Info : Shifts : R=16, G=8, B=0
Direct3D : Hardware supports color conversion.
Creating Surfaces
Creating Resource Tiles....
Creating Sprites
Successfully Created Surfaces
Initializing Memory Pool
Total Physical Memory: 795852800
Physical Memory Free: 559300608
Memory Load: 29 percent
Tile Cache Size = 908
Free Texture Memory = 45088768 bytes
Initializing Threads
Initializing Index File
Sorting Index File. Number of entries: 1222341
Time to sort index file: 2.92 seconds
Initialization Complete
Releasing other Surfaces
Creating Surfaces
Creating Resource Tiles....
Creating Sprites
Successfully Created Surfaces