Quote (Alan @ Feb. 06 2004,11:09) |
Quote | 1. colored horizon, gradient if possible to simulate sky
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Kind of cheesy in my opinion, but very easy to add.
I like it, though one thing I consider cheesy is those simulated trees in TopoUSA 4.0.
Quote | 2. uniform tile texture option so elevation can be looked at by itself. Similar to download check tile, but just a uniform color. I personally like grey, but could be any color.
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You can do white right now, just turn off the map and then go to 3d mode.
Cool, this is exactly what I was looking for. Never used that feature before. For those of you, like me, didn't know about this feature, it's the green and brown checkerboard button in the tool bar.
One observation. The triangle mesh is very apparent and appears as diamond shaped crosses from the lighting reflecting off the faces. This is also noticable with maps on, but quite clear with the white texture. I think there is a way to minimize or even remove it. I know if you reduce the reflectivity and increase the emissivity, it will lessen it. VRML has a way of smoothing the edges between two polygons.
Sorry if the quotes don't come out right. Trying to figure out how to quote with this message board. |
Quote |
1. colored horizon, gradient if possible to simulate sky
|
Kind of cheesy in my opinion, but very easy to add.
I like it, though one thing I consider cheesy is those simulated trees in TopoUSA 4.0.
Quote |
2. uniform tile texture option so elevation can be looked at by itself. Similar to download check tile, but just a uniform color. I personally like grey, but could be any color.
|
You can do white right now, just turn off the map and then go to 3d mode.
Cool, this is exactly what I was looking for. Never used that feature before. For those of you, like me, didn't know about this feature, it's the green and brown checkerboard button in the tool bar.
One observation. The triangle mesh is very apparent and appears as diamond shaped crosses from the lighting reflecting off the faces. This is also noticable with maps on, but quite clear with the white texture. I think there is a way to minimize or even remove it. I know if you reduce the reflectivity and increase the emissivity, it will lessen it. VRML has a way of smoothing the edges between two polygons.
Sorry if the quotes don't come out right. Trying to figure out how to quote with this message board.