Re: max/min - I could try. It might be a tad slow to have always displayed, but perhaps if there was a second delay before it appeared it might be cool.
OK, call this a feature request but I see the max/min elevation having more than just passing interest.
How about not just identifying the max/min elevation of a view but providing a tool to tag those location(s) with something like a temporary waypoint(s)?
A simple version would simply identify
any point that shares the max/min value and note that there are other with identical values.
A more sophisticated version would identify and mark numerous points, maybe with a threshold distance required between them before they are considered "different" locations.
Or perhaps, instead of a point, a region which is the highest.
Hmmm....,
OK ....that can be done now to some extent with the elevation tileset by using the "Get max/min from the current scene" option and then changing the min value manually to something like Maxelevation-100.
Never mind, what is needed for the elevation tiles is an option to have "transparent" as a color option, for areas tiles that are inside or outside the selected "elevation range."
[edited]
In other words, if an elevation isn't in the selected range, don't paint it.
That would greatly enhance the usability and flexibility of coloring by elevation.
It would also be nice to have user selectable "breakpoints" for elevation shading along with the selectability of max/min as it exists now.
How about adding more choices for color range like 7 instead of 5 and make "transparency" an option for
any of the custom color boxes, but especially for the first and last.
Now I am starting to see some usefulness (well, stuff to play with anyhow) for the elevation tiles.
Did I mention they are too slow?
KenF