Quote (mcuma @ Feb. 12 2004,9:58) |
1. "a" button still does not switch aerial-combo-topo in 2d. |
Quote (mcuma @ Feb. 12 2004,9:58) |
2. it is not working in 3d anymore, either, instead, switches to 2d |
Quote (mcuma @ Feb. 12 2004,9:58) |
3. why buttons o and p in 3d do not work anymore? It's easier to use them than the 3d dialog box. |
Quote (mcuma @ Feb. 12 2004,9:58) |
It may be worth it to consider generating the 3d image a bit further, outside the 2d map view, in the direction of view - when you look at the 3d scene from smaller angle than say 70 deg, the horizon looks cut too quickly. |
Quote (mcuma @ Feb. 12 2004,9:58) |
Any thoughts on dynamically redrawing the scene as you drag (with right mouse)? |
Quote (mcuma @ Feb. 12 2004,9:58) |
Another thought for more enjoyable playing with Topofusion - how about drawing a small scale bar in the lower left corner, both in 2d and 3d. In 3d the perspective skewes the scale, but, it should not be that hard to change it with the view angle as well. |
Quote (sanewcomb @ Feb. 13 2004,11:42) |
Excessive swapping of DEM files I've placed ten 10M DEM files into my folder and there are viewpoints where TF swaps the files back and forth while generating the 3D view. It goes back and forth as reported by the green text at the top of the screen. This occurs no matter what the mesh size is. It even swaps between two files when there should be plenty of memory available (50% of system, 1 GB RAM). |
Quote (sanewcomb @ Feb. 13 2004,11:42) |
Error window when changing options preferences in 3D screen I get an error message when I change options in the preferences dialog box while in 3D mode (not the 3D settings). 3D scenes fail to load after this and it requires a program restart. |
Quote (Alan @ Feb. 13 2004,1:09) | ||
[/quote]
Right. Almost anything that would change the texture boots you back to 2d. I intend to have it redraw and recreate the texture in the future (since the model doesn't need to remade this should be quick). |
Quote | ||
I don't know. The idea was to view in 3d exactly what's being viewed in 2d (it takes exactly what's on the screen as the texture). |
Quote | ||
Do you mean basically automatically pushing 'r' for you, or something far more smooth? The former is obviously easy to do, but the latter requires a completely different 3d engine. |
Quote | ||
No kidding, it's been on the todo list for a long time. I don't understand what you mean on the 3d view. Seems the only way to do it would be to put the scale bar actually in the scene, next to the model or something, then it would scale accordingly. Not sure it'd be all that useful, but we should probably try it. |