TopoFusion support forums
Archived - Use Search => Archived Support => Topic started by: hardwire on April 25, 2005, 06:05:12 PM
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I know I have done this fine on previous versions. But.... I have made 3 tracks in an area and wanted to use the MAKE A NETWORK option. It runs then errors about halfway with the following error...

I have tried using each of them individually but it get the same error??
LOG:
TopoFusion 2.50 Log Begin
Windows Major Version: 5
Windows Minor Version: 1
Windows Build Number : 2600
Windows Platform ID : 2
<snip>
recreateVideoMemoryPool: Finishing up
Caught Exception:
Function: ManagerThread (Network)
Exception: Access Violation
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Yeah, I've had this problem off and on as long as I remember. Same spartan log message as you get. I find that restarting Windows (not just TF, the whole computer) sometimes helps, but not always. Some tracks just won't convert. I'll send one in.
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This evening I went back to my old tracks to make sure I was not dreaming and all of them work fine ...
So it sounds like it is not the version....
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Hmmm I may have discovered a repeatably problem...
Looks like it is related to the first few track points.... This first picture gets the error...
and when I move the first point down so it does not cross the trail like this...
It makes a network just fine without a problem....
It seems to be related to just the beginning of the trail.... Because, and don't laugh
SInce I was having problems locating this cache, I went in circles a few times ... this one one makes a network just fine...
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I also got the violation... but I didn't restart winders, just TF.
Ran the same network trails again, and also got it.
I tried moving the top listed track down the list (remove & re-add), it was actually right in the middle of the network, and re-ran and it worked.
I looked at the TF log, and it shows a DirectX error right after catching the violation.. speciafically:
DirectX Error [2405]: Access to this surface is being refused because the surface is already locked by another thread.
I saved the log if anyone wants it?
TC
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Scott will have to take a look at this, he wrote all the network code. He's out riding the Arizona trail currently. He should be back in a couple weeks.
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Gosh, no problem....
I wish I was out there! Wonderful tool!
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I read this post today, as I was having exactly the same issues. I was reassembling a single loop from a series of walks that covered much of the same ground. So I had to cut out lots of duplicate tracks resulting in occaisional breaks in the original loop. Before using the "make network" to stitch these segements into one continuous loop, I went back to make sure that no lines intersected. All the segments were touching, and there were not cross-over points. But still "make network" barfed, as described in the previous posts. Something is too unstable in this function...:(
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Try changing the order of them (segments) in the list.
Worked for me.... least, this time.