Author Topic: 3D and dual monitors  (Read 5336 times)

mtnbkr

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3D and dual monitors
« on: August 17, 2005, 08:55:14 AM »
TopoFusion 3D works fine on my Windows XP machine with a single monitor.  On my Windows 98SE machine with two monitors driven by a Matrox G450 in the DualHead MultiDisplay mode, the system crashes with the message:
Max texture size=1024X1024, 2048X1024 needed
The system freezes, requiring use of the power switch.

Carl

Kuren

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3D and dual monitors
« Reply #1 on: August 17, 2005, 11:44:19 AM »
I don't work for TopoFusion, but I'm curious what version of DirectX you have on your Windows 98SE box?  And are you running the latest Matrox drivers?

Krein

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3D and dual monitors
« Reply #2 on: August 20, 2005, 07:55:13 AM »
3D does work on some multi-monitor systems -- mine, for example (nvidia card).

The texture size deal is a problem, but it shouldn't crash the system, just switch to software mode.  If you set your system to single monitor does the 3D work?

It could also be a video driver issue, so I'd update as suggested above.

mtnbkr

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3D and dual monitors
« Reply #3 on: August 21, 2005, 12:50:15 PM »
Kuren and Krein,

Thanks for the comments.  My Windows 98se system was assembled 5 years ago and has been updated only as needed.  My Matrox driver is ver 4.12.01.1800 of 2/23/01. The latest version is dated 2/27/02.  My DirectX version is 3 years old.

I will update them next month after completion of a scientific paper which is requiring intensive use of graphics on this system.

Carl

tdcarter

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3D and dual monitors
« Reply #4 on: August 21, 2005, 01:08:47 PM »
I use dual monitors, but I use dual video cards, different chipsets..

I get that error message if I have the resolution set too low, or the color bit depth is dropped.. I forget wich.

The only problem I've encountered is if I fire up TF on one monitor, thgen move it to the other.

Now you got me wondering what would happen if I stretch the window over both screens? If we had the 3-d playback going that would be truly kewl.
TC